The research is focused on investigating the physical and cognitive rehabilitation process of populations with neurological conditions and the integration of technology and games as a means to facilitate this process
Research areas:
1. Recovery of the weaker upper extremity post-stroke
2. Executive functioning deficits of individuals with neurological conditions and aging adults
3. Physical activity or physical inactivity of older adults and individuals with neurological conditions
4. Active video-games, touchscreen tablet games and virtual reality for rehabilitation
5. Frailty in older adults
Free download of software and related material of the The Internet-based Bill Paying Task
Active video-games, touchscreen tablet games and virtual reality for rehabilitation
For an example of a protocol for using touchscreen tablet apps for stroke rehabilitation– see REHAB-LET.
Use of video-games for home-based self-training
Video game consoles were analyzed and manuals were developed for the following consoles (CDs):
Sony PlayStation 2:
Sony PlayStation 3- Move:
Start the Party- Save the World
Microsoft Xbox Kinect
XBOX Kinect – Connection to TV
Log Page - for participants to play and log their activity
Access to assessments in Hebrew that have been adapted or translated:
The Rating of Everyday Arm-Use in the Community and Home (REACH) – in Hebrew
Chedoke Arm and Hand Activity Inventory (CAHAI) in Hebrew